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Aplikasi Chating Buatan INDONESIA (Sekelas Dgn BBM Blackberry)

Kamis, 03 Mei 2012 | 0 komentar


 Jika selama ini pengguna ponsel di Indonesia tergantung aplikasi dan layanan buatan asing untuk melakukan chatting, kini tak lagi. Sudah ada perusahaan lokal asli Indonesai yang menyediakan layanan chatting lewat ponsel. Layanan tersebut tidak eksklusif hanya bisa digunakan satu merek ponsel, tapi lintasmerek selama mendukung Java.


 Mau tahu layanan tersebut? Namanya IM-ku (baca: ai em ku) yang dikembangkan oleh PT Intouch Innovate Indonesia (inTouch), perusahaan lokal yang satu afiliasi dengan produsen ponsel Skybee. InTouch memperkenalkan IM-ku untuk pertama kalinya di ajang Indonesia Celluler Show (ICS) 2010, Jumat (16/7/2010).

 PT Intouch Innovate Indonesia (inTouch) sendiri terinovasi untuk membuat aplikasi chat ini karena ingin membuat alternatif pengganti SMS yang saat ini dirasa sudah tidak relevan lagi karena hanya bisa mengirimkan teks saja. Pada dasarnya IM-ku berupa aplikasi dan layanan instant messenger yang dapat digunakan untuk semua ponsel berbasis Java. Keunggulan-keunggulan yang terdapat di IM-ku adalah bisa digunakan disemua merek ponsel dengan kata lain lintasoperator dan lintasmerek ponsel. Tentunya hanya untuk ponsel yang mendukung GPRS.

 Layanan ini menggunakan nomor telepon sebagai pengganti PIN sehingga bisa langsung invite teman chat dari phonebook dan tidak memerlukan PIN unik lagi. IM-ku juga mendukung multimedia yakni voice dan image. Terdapat pula hi-end chat feature contohnya conference, group, avatar, dan copy chat. Kemudian terdapat juga community feature contohnya chatBhot dan closed user group. Lalu ada juga corporate feature contohnya customization seperti pembuatan skin dan pre-defined closed user group.

 Produk ini memang terbilang baru dan kalu dilihat dari fitur-fitur yang ada sudah bisa bersaing dengan aplikasi-aplikasi chat lainnya. Namun ke depannya inTouch sendiri telah memikirkan untuk melakukan inovasi-inovasi yakni akan menggunakan platform VRE dan merig support for low end MTK/spreadtrum chipset sehingga nantinya akan efisien untuk ponsel low end.

 “Kami yakin bahwa produk ini akan semakin berkembang ke depannya dan juga bisa memaksimalkan ini menjadi pengganti SMS yang tidak mahal tapi sekelas dengan BBM (BlackBerry Messenger). Kemudian bisa chat antar komunitas, tidak harus menggunakan bandwidth internasional dan membuat masyarakat indonesia bangga karena ini merupakan produk buatan bangsa sendiri,” ujar Hendra Kendro, CEO PT Intouch Innovate Indonesia (inTouch) pada saat konferensi pers di Pameran FKI dan ICS di Jakarta, Jumat.

 Aplikasi ini pada dasarnya ditujukan bagi orang-orang yang membeli ponsel sebagai alat untuk berinternet pertama kalinya, dan untuk chat pertama kalinya. Aplikasi ini juga tidak dipungut biaya karena mengusung mobile device advertisement. Namun ke depannya mungkin akan dikenakan charge. Aplikasi ini ditargetkan akan menjangkau separo dari ponsel low end pada bulan depan.
Untuk mendapatkan IM-ku sudah bisa dilakukan mulai dari hari ini dengan cara ketik IMKU kirim ke 9800. Selanjutnya akan dipandu bagaimana Anda bisa mendapatkan aplikasi ini hingga bisa digunakan pada ponsel Anda atau bisa di download di http://get.im-ku.com

Under Creative Commons License: Attribution
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Street Fighter X Tekken Review

Senin, 26 Maret 2012 | 0 komentar

n 2005, Namco published a game called Namco X Capcom, which featured characters from Street Fighter, Tekken, and various other games from the two developers. Fighting game fans were thrilled when news of the game was first leaked, but were quickly disappointed to find out it was a tactical role playing game rather than a fighting game.


Though news of a potential crossover fighting game had been hinted at every so often thereafter, it wasn’t until 7 years later that this dream would finally come to fruition; however, initial screens, gameplay, and announcements of Street Fighter X Tekken were met with a lukewarm response, with players questioning what it seemed to share with Street Fighter 4 as well as the viability of the new Gem system. After much tweaking and adjusting, the game is finished, but, does it live up to the hype?

At A Glance

Though the game looks similar to Street Fighter 4 from the get-go, players will realize that this game is much different after just a few matches. Street Fighter X Tekken borrows the tag-team feature from the Tekken Tag series, allowing you to choose 2 characters to play as interchangeably during the fight. The round ends if just one character’s life is depleted, making vitality management a big factor. The tag system is complemented by several new features including Switch Cancels (canceling an attack with a tag midway, allowing a character’s partner to continue a combo), Cross Arts (a powerful attack delivered by both characters that uses all Cross Gauge), Quick Combos (combos designed to help novice players perform complicated attack sequences), and Pandora Mode (a comeback mechanic in which a partner is sacrificed for an increase in damage).

Borrowed from Street Fighter 4 are EX Special Moves and Super Combos (called Super Arts here), both of which deplete your super meter (called Cross Gauge). Gone are Focus Attacks and Ultra Combos. The game also has several modes including the familiar Trial and Tutorial modes as well as the new Scramble Battle mode, where all 4 characters battle onscreen simultaneously in total bedlam.
new link : g4tv.com
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World of Warcraft: Mists of Pandaria beta 'very close'

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Beta testing for World of Warcraft: Mists of Pandaria will begin shortly, Blizzard has announced. The developer launched a beta opt-in FAQ late last night for the upcoming expansion, filling gamers in on the trial's details.

Players interested in participating in the Mists of Pandaria beta can opt in today via their Battle.net accounts. Blizzard did not say when the beta will begin, but noted that players chosen for the trial will be alerted via email.

Players will not be forced to sign a nondisclosure agreement to participate in the Mists of Pandaria beta period. The developer made clear that Mists of Pandaria is an in-development product, and anything gamers encounter in the trial is not necessarily representative of the final product.

Blizzard did not say how many gamers it plans to invite to the Mists of Pandaria beta test, but did say its "primary focus" will be making sure all WOW Annual Pass holders are granted access to the trial period. Announced in October 2011, the WOW Annual Pass rewards gamers who make a 12-month commitment to WOW with a free copy of Diablo III, among other items.

Mists of Pandaria is WOW's fourth expansion. It follows The Burning Crusade (2007), Wrath of the Lich King (2008), and Cataclysm (2010). The add-on is set on the new continent of Pandaria and focuses on the Pandaren as well as the monk player class. The expansion pack, which does not have a release date, will also increase the player level cap to 90.




Source : asia.gamespot.com
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Virtua Fighter 5: Final Showdown preview

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When Sega first released Virtua Fighter 5 for PlayStation 3 and Xbox 360, it entertained the masses with its slick animation engine, quality 3D backdrops, and elegant fighting style. The 360 version came with extensive online fighting options, making it a clear-cut winner — for the time being — with players who earned their skills in the arcade. Since that time, fighting games have moved on extensively, between Capcom’s crossover brawling affairs and Midway’s rebooted Mortal Kombat. Now Sega is eager to get back into the ring with a new version of Virtua Fighter — one that offers a number of new options and a much cheaper price. We recently got a chance to try it out at the company’s Digital Day event in San Francisco.

First off, most of the options that were in the original game are present in the Final Showdown expansion. You’ll find all the modes included, along with a Practice Dojo. Here, you’ll attempt to complete objectives and master moves using one of the game’s numerous characters. It’s a great mode to simply pass the time with or perfect your skills before you head online to take on the world.


Yes, for the first time in the series (the original game didn’t offer it), Virtua Fighter 5: Final Showdown will bring online play to the PlayStation Network. (It’ll be compatible with Xbox Live Arcade as well.) The game will introduce a great new matchmaking feature, where you won’t always be paired up against those who could thrash you in a heartbeat with the drunken Shun Di. Instead, it carefully examines your skill level and pairs you up against someone with an equal set-up, so you stand a better chance of winning the match. You’ll still have a fight on your hands, though, so be ready.

Virtua Fighter 5: Final Showdown’s cast of characters is quite the delight. A lot of old favorites return, including the leather-clad Sarah Bryant, still as sexy as ever; the traditional brawler Akira, who also appears in Dead Or Alive 5 (obviously, he’s much more natural here); the crazy Shun Di, who powers up with a new move every time he takes a swig from his bottle; and the returning Taka-Arashi, a Sumo wrestler who first debuted in Virtua Fighter 3. A new character, Jean Kujo, also joins the fracas, bringing a number of charge moves that make him devastating.

For a downloadable fighter, Virtua Fighter 5 looks razor sharp. The environments are somehow better than in the previous retail version, though the animations continue to be spot on, from Sarah’s spin kick to some of Shun Di’s more ridiculous grabs. It’s a polished engine, and the best Virtua Fighter we’ve seen to date. The audio is still what it is, with voices that either fit a character or make them sound worse (at least Sarah sounds nice) and decent background music.


But gameplay is the main draw here, and we’re happy to report it’s completely intact. During the demonstration, Sega broke out the deluxe fighting sticks to show just how dedicated the game is. It feels just right, between setting up Sarah’s lightning kick attacks and Wolf’s crazy wrestling moves. We didn’t have a problem executing any of the moves, even in the thick of a versus battle. Granted, your performance may vary if you’re using a regular Xbox 360 controller, but fighting fans will feel right at home here.

Virtua Fighter 5: Final Showdown is yet another awesome release in Sega’s digital library, and one that fighting fans will definitely want to save some time for when it debuts this summer.

Source : www.gamezone.com
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EA stock tanks on Star Wars: The Old Republic fears

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US markets are largely positive today, due in large part to positive earnings-season economic data and strengthening unemployment data, according to a consensus of financial reporters. However, such is not the case for Electronic Arts, which is trading down more than 6 percent after Brean Murray Carret & Co. analyst Todd Mitchell lowered the company's price target from $28 to $22.


As reported by Market Watch, Mitchell's reassessment of EA came about due to what he termed "creeping concerns" over the future of EA's recently launched massively multiplayer online role-playing game Star Wars: The Old Republic.

"Specifically, initial sales appear to be below expectations, and casual observation of early play is causing us to rethink our churn assumptions," Mitchell said in a note to investors.

Released to a strong critical reception on December 20, The Old Republic sold more than 1 million units during its first week of availability. That tally proved to be more than what EA could handle, as the game's launch was marred by long wait times to access many servers.

Mitchell's analysis of The Old Republic's situation isn't without its detractors. Speaking with GameSpot, Electronic Entertainment Design and Research's Jesse Divnich emphasized that it is far too early to measure the game's long-term potential.

"Some sell-side analysts have such bad tunnel vision on the market that they fail to understand the mechanics of the MMO vertical," Divnich said. "Whether MMO, console game, mobile, or social, each have a completely different business model. It is erroneous to apply success metrics from other verticals to the MMO market and that is exactly what a lot of analysts are doing."

Divnich also noted that EA still has a number of options to boost player numbers and engagement, should the company deem it necessary.

Baird & Co. analyst Colin Sebastian echoed Divnich's sentiment, telling GameSpot, "The game doesn't appear to be the smash hit that some had [thought], but I think it's way too early to be signing the death warrant."

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God of War: Ghost of Sparta Review

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How does Sony manage to do it all the time? No, allow me to rephrase that. How does this franchise always manage to do it? How does it manage to not change its formula, but always win us over? God of War: Ghost of Sparta plays not much differently than the GOW games before it, and yet, we don't care. Has this franchise stumbled upon something that defies age? I'm not sure just yet, but what I do know is that I wholly enjoy this game. Much like every other God of War title, you're thrown into the eye of the storm immediately, so the game wastes no time in delivering the goods - and that's par for course. Traditionally, GOW games were never about long and tiresome training intros, and that's because the game is so accessible, there was never a need for them. Yes, occasionally you'll get gameplay hints towards the beginning, but they aren't very intrusive and allow the gamer to focus on the action.


And that's what makes God of War so great. Not just this game, but the franchise as a whole. It has never strayed from what's made it a superb series in the first place; it never lost its focus. God of War never tried to be something more than a balls-to-the-wall, super fast, super violent action game, and I respect that. It never decided that it had to become an RPG midway through, or that it needed strategy elements. No. God of War's focus has always been: 'pressing a series of buttons makes the character furiously whip around and spill lots of blood'. Perfect. And those boss battles? Let's face it, the reason we love them so much isn't because of how epic they can be, but it's because of how gruesome the boss' death ends up being. Those are just some of the reasons why we love God of War, and all of the reasons continue to exist with Ghost of Sparta.

The upgrades, the mayhem, the weapons, the boss battles, and even the always engrossing storyline - Ghost of Sparta continues the faithful God of War tradition of being the total package, despite coming in a package that only fits inside the UMD slot of your PSP. Perhaps the only drawback to all of this, and this may be considered a technical limitation, is that Ghost of Sparta is nowhere near as lengthy as other games in the series. The UMD can only store so much, and that impacts the length of the game to about eight hours. Though are a variety of challenge modes for you to partake in once you finish the game, which increase the amount of time you can spend with it considerably.

Bar none, Ghost of Sparta is the best looking PSP game available today. The same way that the franchise has set a bar on the PlayStation 2 and PlayStation 3, it has done the same on the PSP. Chances are, considering the age of the PSP, it's unlikely a better looking game will come along and unseat Ghost of Sparta - I simply don't see it happening. So not only is Ghost of Sparta one of the best playing games for Sony's handheld, but it's the best looking one. Ready At Dawn has pushed this little unit to its limits by increasing the texture clarity, smoothing out the edges around game characters, allowing the framerate to run silky smooth, and employing some really spectacular effects. Chains of Olympus already looked great, but Ghost of Sparta simply looks better.

If you're a God of War fan, you know what to expect from the audio. Voice acting courtesy of TC Carson, who continues to deliver some of the best voice acting this industry sees on the regular, in addition to a soundtrack that's made to raise your tension, thanks to its fully orchestrated arrangements. Ghost of Sparta's brilliance knows no bounds, as the audio will leave you in a more than satisfied state. I also found it best to have a pair of nice headphones plugged in while playing, because the audio simply sounds that much more rich when it's streaming directly into your ears, as opposed to the PSP's speakers.

All in all, God of War: Ghost of Sparta is the PSP game you should have no reservations about. It's a well deserved $40 purchase that'll stay in your collection of portable titles for a long time. It's the ultimate example of the full console experience in the palm of your hands. God of War: Ghost of Sparta boasts everything you'd expect out of the franchise: superb visuals, great audio, massive gameplay, epic story, and great controls, all in a package that fits in the palm of your hand.
 
Indonesia Versi :
 Bagaimana Sony berhasil melakukannya sepanjang waktu? Tidak, izinkan saya untuk ulang kata-kata itu. Bagaimana waralaba ini selalu berhasil melakukannya? Bagaimana cara mengelola untuk tidak mengubah rumus, tetapi selalu menang kita berakhir? God of War: Ghost of Sparta bermain tidak jauh berbeda dari game GOW sebelum itu, namun, kita tidak peduli. Apakah franchise ini tersandung pada sesuatu yang menentang usia? Saya tidak yakin dulu, tapi apa yang saya tahu adalah bahwa saya sepenuhnya menikmati permainan ini. Sama seperti setiap Allah lain dari judul Perang, Anda dilemparkan ke dalam mata badai segera, sehingga permainan buang waktu dalam pengiriman barang - dan itu adalah nominal untuk kursus. Secara tradisional, permainan GOW tidak pernah tentang intro pelatihan yang panjang dan melelahkan, dan itu karena permainan ini begitu mudah diakses, tidak pernah ada kebutuhan untuk mereka. Ya, kadang-kadang Anda akan mendapatkan petunjuk terhadap gameplay awal, tapi mereka tidak sangat mengganggu dan memungkinkan gamer untuk fokus pada tindakan.

Dan itulah yang membuat God of War begitu besar. Bukan hanya permainan, tetapi waralaba secara keseluruhan. Tidak pernah menyimpang dari apa yang membuatnya menjadi seri yang luar biasa di tempat pertama, tetapi tidak pernah kehilangan fokus. God of War tidak pernah mencoba untuk menjadi sesuatu yang lebih dari bola-to-the-dinding hormat, super cepat, aksi permainan sangat kasar, dan saya itu. Tidak pernah memutuskan bahwa ia harus menjadi pertengahan RPG melalui, atau bahwa dibutuhkan elemen strategi. No Allah fokus Perang itu selalu: 'menekan serangkaian tombol membuat karakter marah cambuk sekitar dan menumpahkan banyak darah. Sempurna. Dan orang-pertempuran bos? Mari kita hadapi itu, alasan kita mencintai mereka begitu banyak yang bukan karena bagaimana epik mereka dapat, tapi karena cara mengerikan kematian bos 'akhirnya menjadi. Mereka adalah beberapa alasan mengapa kita mengasihi Allah Perang, dan semua alasan terus eksis dengan Ghost of Sparta.
Upgrade, kekacauan, senjata, pertempuran bos, dan bahkan alur cerita selalu mengasyikkan - Ghost of Sparta terus Allah yang setia tradisi Perang menjadi total paket, meskipun datang dalam sebuah paket yang hanya cocok di dalam slot UMD dari Anda PSP. Mungkin satunya kekurangan semua ini, dan ini dapat dianggap sebagai batasan teknis, adalah bahwa Ghost of Sparta adalah tempat dekat sebagai panjang sebagai permainan lainnya dalam seri. UMD hanya dapat menyimpan begitu banyak, dan yang berdampak panjang permainan untuk sekitar delapan jam. Meskipun berbagai mode tantangan bagi Anda untuk mengambil bagian dalam setelah Anda menyelesaikan permainan, yang meningkatkan jumlah waktu yang bisa Anda pakai dengan itu cukup.
Tidak ada bar, Ghost of Sparta adalah game PSP terbaik mencari tersedia saat ini. Cara yang sama bahwa waralaba telah menetapkan sebuah bar di PlayStation 2 dan PlayStation 3, telah melakukan hal yang sama pada PSP. Kemungkinan, mengingat usia PSP, tak mungkin permainan mencari yang lebih baik akan datang dan menggeser Ghost of Sparta - saya hanya tidak melihat hal itu terjadi. Jadi tidak hanya Ghost of Sparta salah satu permainan terbaik bermain untuk handheld Sony, tapi itu yang mencari yang terbaik. Siap Pada Fajar telah mendorong unit ini sedikit untuk batas-batasnya dengan meningkatkan kejelasan tekstur, merapikan tepi sekitar karakter permainan, memungkinkan framerate untuk menjalankan halus mulus, dan mempekerjakan beberapa efek benar-benar spektakuler. Chains of Olympus sudah tampak besar, tetapi Ghost of Sparta hanya terlihat lebih baik.
Jika Anda seorang penggemar Perang Allah, Anda tahu apa yang diharapkan dari audio. Suara kesopanan bertindak TC Carson, yang terus memberikan beberapa suara terbaik bertindak industri ini melihat pada reguler, selain soundtrack yang diciptakan untuk meningkatkan ketegangan Anda, berkat pengaturan yang sepenuhnya diatur. Ghost of Sparta kecemerlangan yang tidak mengenal batas, karena audio akan meninggalkan Anda dalam lebih dari negara yang puas. Saya juga menemukan lebih baik untuk memiliki sepasang headphone bagus terpasang di saat bermain, karena audio hanya terdengar jauh lebih kaya ketika itu streaming langsung ke telinga Anda, yang bertentangan dengan speaker PSP.
Semua dalam semua, God of War: Ghost of Sparta adalah game PSP Anda seharusnya tidak memiliki keraguan tentang. Ini adalah pembelian $ 40 juga pantas yang akan tinggal di koleksi judul portabel untuk waktu yang lama. Ini adalah contoh utama dari pengalaman konsol penuh di telapak tangan Anda. God of War: Ghost of Sparta menawarkan semua yang Anda harapkan dari waralaba: visual yang luar biasa, audio besar, gameplay besar, kisah epik, dan kontrol yang besar, semua dalam sebuah paket yang pas di telapak tangan Anda.
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Resident Evil 6 dated for November 20

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English version:

The writing's been on the wall for a new flagship installment in Capcom's Resident Evil franchise for some time now, and today, the publisher pulled the trigger on that announcement. Resident Evil 6 will be available for the Xbox 360, PlayStation 3, and PC on November 20.
Resident Evil 6 will feature a split plotline, though bioterrorism remains the motif. In the US, Leon S. Kennedy joins the president of the United States 10 years after the events that defined Raccoon City, ostensibly to offer the truth on what actually happened there. However, in the midst of this revelation, bioterrorists attack, converting the president into a lurching undead.

On the other side of the world, Bioterrorism Security Assessment Alliance member Chris Redfield touches down in China, which is in the midst of its own bioterrorism outbreak. Resident Evil 6 will be the first installment in the franchise to feature both Redfield and Kennedy, and Capcom noted that new characters will also be introduced in the game.

Development on Resident Evil 6 is being led by Hiroyuki Kobayashi. The developer has previously received producer credits for a number of Capcom's titles, including Resident Evil 4, Killer7, and Dragon's Dogma.

Prior to today's announcement, Capcom had posted to a countdown teaser site for the game, NoHopeLeft.com. That site now directs to a YouTube page featuring Resident Evil 6's first trailer, which can be found below.


Indonesia Versi :
Tulisannya sudah di dinding untuk angsuran unggulan baru dalam franchise Resident Evil Capcom untuk beberapa waktu sekarang, dan hari ini, penerbit menarik pelatuk pada pengumuman itu. Resident Evil 6 akan tersedia untuk Xbox 360, PlayStation 3, dan PC pada 20 November.
Resident Evil 6 akan menampilkan plotline split, meskipun tetap bioterorisme motif. Di AS, Leon S. Kennedy bergabung dengan Presiden Amerika Serikat 10 tahun setelah peristiwa yang Raccoon City didefinisikan, seolah-olah untuk menawarkan kebenaran pada apa yang sebenarnya terjadi di sana. Namun, di tengah-tengah ini wahyu, bioterrorists serangan, mengubah presiden menjadi mayat hidup meluncur.

Di sisi lain dunia, Bioterrorism Security Assessment Alliance anggota Chris Redfield mendarat di Cina, yang di tengah-tengah wabah bioterorisme sendiri. Resident Evil 6 akan angsuran pertama dalam franchise untuk fitur kedua Redfield dan Kennedy, dan Capcom mencatat bahwa karakter baru juga akan diperkenalkan dalam permainan.

Pengembangan 6 Resident Evil ini dipimpin oleh Hiroyuki Kobayashi. Pengembang sebelumnya telah menerima kredit produser untuk sejumlah judul Capcom, termasuk Evil, Resident 4 Killer7, dan Dogma Dragon.

Sebelum pengumuman hari ini, Capcom telah diposting ke situs teaser hitungan mundur untuk permainan, NoHopeLeft.com. Situs yang sekarang mengarahkan ke halaman YouTube yang menampilkan trailer pertama Resident Evil 6, yang dapat ditemukan di bawah ini.


 

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